ad-hockery /ad-hok'*r-ee/ n.
[Purdue] 1. Gratuitous assumptions made inside certain programs, esp.
expert systems, which lead to the appearance of semi-intelligent
behavior but are in fact entirely arbitrary. For example,
fuzzy-matching of input tokens that might be typing errors against a
symbol table can make it look as though a program knows how to spell.
2. Special-case code to cope with some awkward input that would
otherwise cause a program to [346]choke, presuming normal inputs are
dealt with in some cleaner and more regular way. Also called
`ad-hackery', `ad-hocity' (/ad-hos'*-tee/), `ad-crockery'. See also
[347]ELIZA effect.
_________________________________________________________________
Node:Ada, Next:[348]address harvester, Previous:[349]ad-hockery,
Up:[350]= A =
Ada n.
A [351]Pascal-descended language that was at one time made mandatory
for Department of Defense software projects by the Pentagon. Hackers
are nearly unanimous in observing that, technically, it is precisely
what one might expect given that kind of endorsement by fiat; designed
Commentaires sur ces manuels